<?xml version='1.0'?>

<gl_extension name="GL_NV_shader_buffer_store" reg_no="390">
	<tokens>
		<token name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV" value="0x00000010"/>
		<token name="GL_READ_WRITE" value="0x88BA"/>
		<token name="GL_WRITE_ONLY" value="0x88B9"/>
	</tokens>
</gl_extension>
